Cyberpunk Gigs

Cyberpunk Gigs · companion app for Android

Cyberpunk TCG App for Gigs

Your Gig dice, your Street Cred, on the table and on camera.

Cyberpunk Gigs is a phone companion for Cyberpunk TCG. Lay it flat in landscape on your playmat: it rolls your Gig dice, keeps both Street Creds, counts turns and overtime, and shows everything big enough to read through a webcam.

Download for AndroidAPK · version 1.1 · Android 7 and up · free, no account

Unofficial fan tool, not affiliated with CD PROJEKT RED or Weird Co.

2-player game: Fixer areas on the sides, Gigs in the middle with their tags (max, min, 8+, even or odd), turn and Street Cred at the top.

01 What it does

  • 01

    Roll for first

    Both d20 roll on screen, ties reroll by themselves, the winner picks who goes first. Then the six dice of each player line up in the Fixer areas.

  • 02

    Roll in, one per turn

    Tap a die, tap Roll: it bounces, lands, and flies into your Gig area with its number engraved on the face. The d20 stays locked until it is the last one, as the rules say.

  • 03

    Adjust, swap, move

    Tap a Gig for a radial menu: +1, +2, +4, −1, −2, −4, Swap with a rival Gig, or Move it across the table. Impossible values are greyed out, never clamped.

  • 04

    Two ways to play

    Webcam game: each player runs the app on their own phone, with only their dice and no turn tracking. 2-player game: one phone laid on the table, both players’ dice, turns, swaps and moves included.

  • 05

    Turns, overtime, win

    Turn counter, End turn button, overtime detected on its own, and the game calls the win: seven Gigs at the start of your turn, or at any moment in overtime.

  • 06

    Readable on camera

    Yellow dice for player one, red for player two, forever: a stolen die keeps its colour. Big digits, high contrast, full screen, no navigation bar.

  • 07

    Street Cred, pairs and 8+

    Both totals live at the top. Each area counts its Gigs, its value-pairs and its Gigs at 8 or more, and every die is tagged max, min, 8+, even or odd for the card effects that care.

Watch a game

A full game, from the roll for first to the win, recorded on a phone.

02 Screens

Start a game: webcam game (each player on their own phone) or 2-player game (one phone on the table). Language lives in Settings.
Start a game: webcam game (each player on their own phone) or 2-player game (one phone on the table). Language lives in Settings.
2-player game: Fixer areas on the sides, Gigs in the middle with their tags (max, min, 8+, even or odd), turn and Street Cred at the top.
2-player game: Fixer areas on the sides, Gigs in the middle with their tags (max, min, 8+, even or odd), turn and Street Cred at the top.
Webcam game: only your dice, no turn tracking, and four big numbers up top: Street Cred, Gigs, pairs, 8+.
Webcam game: only your dice, no turn tracking, and four big numbers up top: Street Cred, Gigs, pairs, 8+.
Tap a Gig for the radial menu: adjust by 1, 2 or 4, swap with a rival Gig, or move it across.
Tap a Gig for the radial menu: adjust by 1, 2 or 4, swap with a rival Gig, or move it across.

03 Install

  1. Download the APK on your Android phone.
  2. Open it. Android will ask you to allow installs from this source: accept for your browser or file manager.
  3. Launch Cyberpunk Gigs, type both names, roll for first.
Download for AndroidAPK · version 1.1 · Android 7 and up · free, no account

04 Rules it enforces

Numbers refer to the official Comprehensive Rules.

  • 7.5 · Both players roll a d20, higher decides who goes first, ties reroll.
  • 8.6.5 · One roll-in per turn, by the turn player, from their own Fixer area.
  • 8.6.5.1.1 · The d20 is rolled last, once it is alone in the Fixer area.
  • 6.4 · A Gig is never adjusted off its faces, nor to the value it already has.
  • 6.6 / 6.7 · Swap and steal keep the values untouched.
  • 6.5 · Value-pairs: same value, one die counts in a single pair.
  • 11.2 · Street Cred is the sum of your Gigs; Null, not zero, without Gigs.
  • 1.11.1 · Overtime after two consecutive turns that begin with an empty Fixer area.
  • 1.10 / 1.11 / 1.11.2 · Seven Gigs at the start of your turn, or at any point in overtime, wins.