Cyberpunk Gigs · companion app for Android
Cyberpunk TCG App for Gigs
Your Gig dice, your Street Cred, on the table and on camera.
Cyberpunk Gigs is a phone companion for Cyberpunk TCG. Lay it flat in landscape on your playmat: it rolls your Gig dice, keeps both Street Creds, counts turns and overtime, and shows everything big enough to read through a webcam.
Unofficial fan tool, not affiliated with CD PROJEKT RED or Weird Co.

01 What it does
- 01
Roll for first
Both d20 roll on screen, ties reroll by themselves, the winner picks who goes first. Then the six dice of each player line up in the Fixer areas.
- 02
Roll in, one per turn
Tap a die, tap Roll: it bounces, lands, and flies into your Gig area with its number engraved on the face. The d20 stays locked until it is the last one, as the rules say.
- 03
Adjust, swap, move
Tap a Gig for a radial menu: +1, +2, +4, −1, −2, −4, Swap with a rival Gig, or Move it across the table. Impossible values are greyed out, never clamped.
- 04
Two ways to play
Webcam game: each player runs the app on their own phone, with only their dice and no turn tracking. 2-player game: one phone laid on the table, both players’ dice, turns, swaps and moves included.
- 05
Turns, overtime, win
Turn counter, End turn button, overtime detected on its own, and the game calls the win: seven Gigs at the start of your turn, or at any moment in overtime.
- 06
Readable on camera
Yellow dice for player one, red for player two, forever: a stolen die keeps its colour. Big digits, high contrast, full screen, no navigation bar.
- 07
Street Cred, pairs and 8+
Both totals live at the top. Each area counts its Gigs, its value-pairs and its Gigs at 8 or more, and every die is tagged max, min, 8+, even or odd for the card effects that care.
▶ Watch a game
02 Screens




03 Install
- Download the APK on your Android phone.
- Open it. Android will ask you to allow installs from this source: accept for your browser or file manager.
- Launch Cyberpunk Gigs, type both names, roll for first.
04 Rules it enforces
Numbers refer to the official Comprehensive Rules.
- 7.5 · Both players roll a d20, higher decides who goes first, ties reroll.
- 8.6.5 · One roll-in per turn, by the turn player, from their own Fixer area.
- 8.6.5.1.1 · The d20 is rolled last, once it is alone in the Fixer area.
- 6.4 · A Gig is never adjusted off its faces, nor to the value it already has.
- 6.6 / 6.7 · Swap and steal keep the values untouched.
- 6.5 · Value-pairs: same value, one die counts in a single pair.
- 11.2 · Street Cred is the sum of your Gigs; Null, not zero, without Gigs.
- 1.11.1 · Overtime after two consecutive turns that begin with an empty Fixer area.
- 1.10 / 1.11 / 1.11.2 · Seven Gigs at the start of your turn, or at any point in overtime, wins.